gaming
Visiting the Transfigure exhibition at the Australian Centre for the Moving Image gave me a real sense that new media technologies are important for more than just the “wow” factor and are able to deliver something more than escapist entertainment. (more…)
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For three days in January 2004, a Masterclass with Blast Theory (UK) was held at the well-equipped Technology School of the Future, Hindmarsh SA. Participants from across Australia spent their time discussing previous works of Blast Theory and their place within the gaming performance and art realms; learning the basics of various handheld technologies, their uses and restrictions; formulating game structures and rules using mapping, instructive clues or messages, visual indicators and performance. (more…)
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Australia.
SCOOT is a mixed reality experience designed to explore the potentials of a relatively newish form of game design, location-based games, which employs the web and mobile devices as tools of play. (more…)
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Australia.
Currently a Research Fellow at The Banff Centre in Canada, 25 year old Australian media artist and digital game designer Anita Johnston boasts an impressive folio of art-based games, projects that persistently explore the dialogue between overlaid and enhanced realities. (more…)
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Australia.
Graffiti is a very serious crime. More serious than armed robbery. More grievous than murder. More grim than biting the heads off baby chickens! Well, perhaps not in real life, but in my world it is. (more…)
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Australia.
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