Issue 60
Art Defining Games
ANAT is very pleased to have as special Guest Editor for this issue of Filter, Rebecca Cannon. (more…)
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Rule 1: Adults do not play games, therefore Australia does not require an adult rating on computer games, and any game requiring an adult rating will be automatically banned in Australia. (more…)
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The following article about the influence of game engines on contemporary, experimental cinema can be summarised in two points: (more…)
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Currently a Research Fellow at The Banff Centre in Canada, 25 year old Australian media artist and digital game designer Anita Johnston boasts an impressive folio of art-based games, projects that persistently explore the dialogue between overlaid and enhanced realities. (more…)
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Digital games are nearly thirty years old and played by an ever widening demographic. They permeate our culture, with annual sales figures approaching that of the film industry – yet most only address a narrow range of topics. (more…)
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In his 1978 novella, Invisible Cities, Italo Calvino describes imaginary conversations between Kublai Khan and Marco Polo; conversations in which the Italian explorer relays his experiences of the world’s great cities. (more…)
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The main theme of the 2005 conference was the creative process and the creation of artifacts: understanding creative practice, art works employing digital media and creativity support tools. (more…)
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ISEA2004 was the 12th Symposium on Electronic Arts, organised for the first time in two capital cities and on a ferry that travelled between Helsinki, Stockholm, Mariehamn, and Tallinn. During this time, the Baltic Sea became the centre of electronic music, new media research, art and design. (more…)
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Troy Innocent is a digital artist creating experimental games. Much of his work investigates the semiotics of generative meaning systems. (more…)
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