Filter Magazine
Category:

Issue 60

Art Defining Games


January 24th, 2010

ANAT is very pleased to have as special Guest Editor for this issue of Filter, Rebecca Cannon. (more…)

January 24th, 2010
Filter60.indd

Rule 1: Adults do not play games, therefore Australia does not require an adult rating on computer games, and any game requiring an adult rating will be automatically banned in Australia. (more…)

January 24th, 2010
fijuu-4

The following article about the influence of game engines on contemporary, experimental cinema can be summarised in two points: (more…)

January 24th, 2010
bed-big

Currently a Research Fellow at The Banff Centre in Canada, 25 year old Australian media artist and digital game designer Anita Johnston boasts an impressive folio of art-based games, projects that persistently explore the dialogue between overlaid and enhanced realities. (more…)

January 24th, 2010
whole city

Digital games are nearly thirty years old and played by an ever widening demographic. They permeate our culture, with annual sales figures approaching that of the film industry – yet most only address a narrow range of topics. (more…)

January 24th, 2010
inviscity

In his 1978 novella, Invisible Cities, Italo Calvino describes imaginary conversations between Kublai Khan and Marco Polo; conversations in which the Italian explorer relays his experiences of the world’s great cities. (more…)

January 24th, 2010
Cerebrum Surface

The main theme of the 2005 conference was the creative process and the creation of artifacts: understanding creative practice, art works employing digital media and creativity support tools. (more…)

January 24th, 2010
Tower.111

ISEA2004 was the 12th Symposium on Electronic Arts, organised for the first time in two capital cities and on a ferry that travelled between Helsinki, Stockholm, Mariehamn, and Tallinn. During this time, the Baltic Sea became the centre of electronic music, new media research, art and design. (more…)

January 25th, 2010
habitat

Troy Innocent is a digital artist creating experimental games. Much of his work investigates the semiotics of generative meaning systems. (more…)

Website design by Daydream.